It will be hard to maintain approriate relations with its neighbors neighbors since this is only enough to keep 2 Local Supports active on a rolling permanent basis. RULER: The Xianfeng Emperor is all skill 5, avoiding some of the restrictions on diplomatic and colonial actions that that plague other countries.ĭIPLOMACY: Diplomats are remarkably few considering the sophistication of Chinese administration and relations with its neighbors - 2 per semi-annual class, with a maximum pool of 5. Large armies of levies, both tribesmen and native Han Chinese, provide the means to maintain the regime against unrest, although the army is relatively feudal in character an badly equipped by modern standards. The dangers of foreign influences are contained by a policy of highly restricted trade, which provides the government the benefit of being able to assert high taxes and tariffs, though they may be unable to collect them all.Ī religion and ideology that has lasted millennia mandates obedience and compliance to the requirements of the Empire, and Ruthless enforcement is used against opposition. As the center of its world, it is introspective beyond keeping its ring of tributary vassal states in line. NATIONAL ATTRIBUTES: China is technically Backward with an Education system limited to screening and educating the ruling class of a Rigid Elitist social structure in the refinements of ancient Chinese culture, and a political system proficient in rampant corruption, only facilitated by the opportunities offered by a State-Controlled economy. The Qing dynasty was loathe to risk the disruptive effects of massive change on their authoirty, but players may be more ambitious. It has great potential, someday, if modernized and developed beyond its disabilities.
#Emperor rise of the middle kingdom maximum forts Patch
Played starting with PON Patch 1.01m using SwitchFaction.Ĭhina - a “sleeping giant” - huge, populous, but weak and somnolent under the rigid social stratifiation of Manchu rule.